Redefining "Casual" Gaming: A Game of Thrones Ascent Postmortem | Jon RADOFF
225 views · Published 27 August 2013 · 26:32 · Indexed 4 November 2026
Channel: GameDaily Connect · 2013 · Gaming
When serial entrepreneur and game developer Jon Radoff secured the license to develop the first social game based on the Game of Thrones TV and book series, his vision was to step away from point-click-click social gaming and to create an immersive experience reminiscent of many console / PC games. In this session, Jon will share a postmortem of Game of Thrones Ascent, explaining how Disruptor Beam created a story-driven gameplay experience, unlike anything seen in many "casual" games. Delivered at Casual Connect USA, July 2013 Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Jon_Radoff_CCUSA_2013.pptx
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER