KOEX - The New Dynamics of a Publisher's and Developer's Co-Existence | Tatsuya KOMURO
173 views · Published 11 June 2014 · 23:28 · Indexed 30 October 2026
Channel: GameDaily Connect · 2014 · Gaming
Download Slides: https://www.dropbox.com/s/vrs7490qh7fv1o3/Tatsuya_Komuro_CCAsia_2014.ppt Delivered at Casual Connect Asia, May 2014 DeNA launched several new initiatives in the beginning of 2014 to increase its current game protfolio. New approaches and partnership modes with developers have been created to form a co-development relationship rather than the usual work-for-hire model used previously. There were some interesting experiments at the start, some bearing fruit to successful launches while others became a painful account to learning. Komuro-san will share his experience handling several projects under an initiative they called KOEX, an initiative to partner with developers in the West to localize their games for the Japanese market. He will share what he has learned from this exercise, being a producer in the middle of the all the activity.
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