HTML5 Audio: Maximize the Android Audio Sprite Experience | Jesse HOLT, Marc MAUGER
235 views · Published 4 March 2014 · 14:31 · Indexed 24 October 2026
Channel: GameDaily Connect · 2014 · Gaming
Delivered at Casual Connect Europe, February 2014. Creating engaging multi-channel audio for Android HTML5 apps can be a real pain in the butt. The current practice of creating audio sprites can be time consuming when sound designers and developers have to manipulate settings for every single audio file in numerous audio codec sets i.e. ogg, mp3, aac and m4a. Marc and Jesse will demonstrate their HTML5 development workflow, which makes it easier for them to set the volume levels of individual files with their custom node-based batching web app. They will propose a format for configuration files and a tool that operates on them that will use configurable sound levels and output sprites to match them. Playback of the generated output files will be demonstrated in a live html5 app.
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