The Designer is the Enemy | Christopher NATSUUME
1,118 views · Published 5 November 2012 · 31:31 · Indexed 25 October 2026
Channel: GameDaily Connect · 2012 · Gaming
Making your engine and tools Data Driven is a great idea, but with great power comes great responsibility, and an increased ability to destroy your game. Boomzap's been working on the same game engine for 7 years, shipping titles across PC, Mac, iOS and Wii; here are the lessons we've learned for what works, what doesn't, how to idiot-proof data, and why your designer is both your best friend, and your worst enemy. Delivered at Casual Connect Kyiv, October 2012. For slides visit: http://casualconnect.org/lectures/design/the-designer-is-the-enemy-christopher-natsuume Download Audio in Russian: http://casualconnect.org/lectures/design/the-designer-is-the-enemy-christopher-natsuume
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER