Releasing on Consoles: From Business to Coding | Brian PROVINCIANO

218 views · Published 30 August 2013 · 26:02 · Indexed 1 November 2026

Channel: GameDaily Connect · 2013 · Gaming

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This talk takes attendees through the entire process of developing and releasing games on consoles and Steam. Getting licensed, getting games approved, porting, implementing platform requirements, submission and certification, production, store assets and marketing, with a post launch breakdown of the time, cost and revenue of each platform. Attendees will gain an overview of the differences between each platform, a road map to accurately plan ahead and jump in headfirst. 

Delivered at Casual Connect USA, July 2013

Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Brian_Provinciano_CCUSA_2013.pptx

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