How to Leverage a Genre System in Strategic Mobile Game Development | Patrick WALKER
716 views · Published 8 September 2014 · 26:19 · Indexed 29 October 2026
Channel: GameDaily Connect · 2014 · Gaming
Download Slides: https://www.dropbox.com/s/tue9gq2t4zt6ue7/Patrick_Walker_CCUSA_2014.pptx Delivered at Casual Connect USA, July 2014 As the mobile gaming market matures there is an increased need for using market classification to inform game green light and development. EEDAR’s head mobile analyst, Patrick Walker, will show how EEDAR uses its mobile genre system to guide client strategy through principles such as increasing attainable market, implementing genre hybridization, and practicing demographic-informed business model optimization. Segmented data from EEDAR’s annual syndicated consumer survey on gamer demographics and gameplay patterns will be shared as part of the presentation.
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER