Crowd Design: How a Large Group Can Create a Great Game | PANG, PIGNOL, SAPETA, CARROLL
166 views · Published 21 August 2014 · 27:48 · Indexed 24 October 2026
Channel: GameDaily Connect · 2014 · Gaming
Interview with Mathilde Pignol: http://gamesauce.org/news/2014/08/12/mathilde-pignol-has-learned-to-stay-nimble-casual-connect-video/ Delivered at Casual Connect USA, July 2014 Creating a game with a large team has always been a tough challenge for game designers, how do you focus the conversation, capture good ideas and create a working design with a room full of people? Our panel will discuss their experiences designing with large teams and how they made it work. To show the process in action, during the panel our team will work with the entire audience to help design a new game from scratch.
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