Building Your Free-to-Play Tools Dream Suite | Andy YANG
111 views · Published 20 August 2013 · 19:56 · Indexed 8 November 2026
Channel: GameDaily Connect · 2013 · Gaming
From acquisition to engagement to monetization, it's challenging to manage free-to-play games as a business. More and more creative solutions are coming to market that help you address specific business needs so you can focus on the art of your game, but how can you be sure you're choosing the right suite of solutions for your game, your players and your business? Is your suite not so sweet? Andy Yang from PlayHaven will share strategies to help you successfully run your game as a business and discuss best practices for leveraging the right partners for your game. Delivered at Casual Connect USA, July 2013 Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Andy_Yang_CCUSA_2013.ppt
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER