The Making of Quad: What I Learned That You (and Your Game!) Can Benefit From | Francesco MAISTO
223 views · Published 4 November 2013 · 22:06 · Indexed 19 October 2026
Channel: GameDaily Connect · 2013 · Gaming
Download Slides: http://www.mediafire.com/download/mw1p2i8gblyaled/Francesco_Maisto_CCKyiv_2013.ppt Making his latest game, Quad, has been an extraordinary journey from which Francesco has learned important lessons and gathered valuable experience. In this presentation, he'll share some tips with you to hopefully help you make a better game and avoid the same errors he made. Learn how to boost your productivity, foster your creativity, enhance your gameplay, improve usability and keep your sanity in the process! Delivered at Casual Connect Kyiv, October 2013
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER