Journey from Work for Hire Developer to Publisher | Mario Wynands
133 views · Published 10 January 2016 · 29:28 · Indexed 20 September 2026
Channel: GameDaily Connect · 2016 · Gaming
Download Slides: http://bit.ly/1PlfQvI Delivered at Casual Connect USA 2015 The last decade has seen huge change in the industry with respect to platforms, gamers, distribution, and business models, creating significant issues and opportunities for videogame studios. Formerly a console work for hire developer, PikPok has been able to successfully navigate this change, transforming into a publisher in their own right. In reflecting on this transformation, PikPok co-founder and Managing Director Mario Wynands will provide insight into the challenges faced during that transition across company culture, process, craft, and technology, examining both mistakes made and solutions found that attendees can consider with respect to their own situations.
More from this channel
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
28:36
Online Games on the AWS Cloud Carlos CONDE
-
42:01
AS3/AIR to iOS in 157 Easy Steps | Ryan Henson CREIGHTON
-
25:36
Monetization Trends for Mobile Games | Aaron RUBENSON
-
10:47
Postmortem: Ticklebot's Super Sub Hero | Milica ANDJELKOVIC & Stefan NIKOLIC
-
25:17
How To Benefit From The Present And Future Of App Store Search | Matthaus KRZYKOWSKI
-
24:14
Mobile Advertising on Facebook: From Install to Maximized Lifetime ROI | Leah NA'AMAN
-
23:10
Message or Media? Marketing Context Matters | Matthew KELLIE