How WebGL Makes HTML5 Ready for Prime Time | Ola DE FREITAS
202 views · Published 20 August 2013 · 20:48 · Indexed 4 November 2026
Channel: GameDaily Connect · 2013 · Gaming
Meet Fredrik. He is a developer who has built his entire business on Flash. This was all great until Steve Jobs decided to kill Flash. So, what's next for Fredrik? HTML5! Everybody loves HTML5, but there is one big problem with HTML5: it's not smooth and performant... Or? Introducing WebGL and the Goo Engine, the worlds leading platform for advanced graphics on HTML5. With WebGL Fredrik can now get native performance on his apps, in the browser, using no plugins. This means that his business is saved and he can make the transition to HTML5 and develop all the cool stuff he loves for the web! Delivered at Casual Connect USA, August 2013 Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Ola_DeFreitas_CCUSA_2013.pptx
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