Production Strategies for Service-based Games | Vincent VERGONEJEANNE
195 views · Published 1 November 2011 · 51:49 · Indexed 25 September 2026
Channel: GameDaily Connect · 2011 · People & Blogs
If your team has not built and supported an ongoing, online, persistent game community experience before - then they are NOT ready to build a "social" game on any platform. That is not to say that the skilled individuals on your team aren't capable of contributing to such a project, but the team and it's leaders can't even imagine the level of foresight, integration, collaboration, support, and commitment necessary to succeed in operating, and monetizing, a persistent online world at scale...even a really simple one. Vincent Vergonjeanne, CEO of Kobojo, one of Europe's rising stars in the social arena, has learned many hard lessons over the past two years. He has had both spectacular successes and fantastic failures. Don't miss this opportunity to hear first-hand the sorts of mistakes even smart, aggressive, well-funded, experience game teams are bound to make while moving into the world of social games. Delivered at Casual Connect Kyiv, October 2011.
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