Spoiler Alert: Making A Game Backwards | Jeff JENSEN
289 views · Published 8 September 2014 · 15:30 · Indexed 1 November 2026
Channel: GameDaily Connect · 2014 · Gaming
Delivered at Casual Connect USA, July 2014 Making a game can be hard. Making a game backwards can be even harder. When Megafuzz set out to make Spoiler Alert - a platformer going left instead of right - it was with the intention of using years of ingrained platformer clichés against the player. But they would soon come to learn that this also proved a challenge to themselves. Hear about the unique design challenges in making a game that does everything backwards.
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER