Next Generation of Online Games | Ilkka PAANANEN
3,451 views · Published 11 March 2012 · 29:43 · Indexed 10 November 2026
Channel: GameDaily Connect · 2012 · People & Blogs
Most people find games more fun when they are played with other people, be it friends from real life or new acquaintances met via the game. Hard core MMOs have proven this in the core gaming market, but how do you bring this type of experience to a broader audience via the more casual and social platforms? What are the do's and don'ts? This session will provide a list of opportunities and threats that are related to developing deeper gameplay experiences with social features for the casual audience and how game developers can tackle them. Delivered at Casual Connect Europe, February 2012.
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER