Postmortem: HUEBRIX | Shailesh PRABHU
726 views · Published 26 February 2013 · 10:17 · Indexed 10 November 2026
Channel: GameDaily Connect · 2013 · Gaming
HUEBRIX: A postmortem of an original puzzle game that took 3 people over a year to make. HUEBRIX is a logical, spatial and visual puzzle game that was our effort to create a challenging yet fun game in the puzzle genre. This talk will give you a brief idea of the pitfalls we faced and the successes we enjoyed while designing HUEBRIX and whether it was all worth it. Delivered at Casual Connect Europe, February 2013. Download Slides: https://s3.amazonaws.com/Casual_Connect_Europe_2013_Presentations/Shailesh_Prabhu_CCEurope_2013.zip
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER