Retention, and Systemic Gameplay | Christoph SAFFERLING
408 views · Published 13 March 2015 · 27:45 · Indexed 12 November 2026
Channel: GameDaily Connect · 2015 · Gaming
Download slides: https://www.dropbox.com/s/4owzcq1ls015hez/Christoph_Safferling_CCEurope_2015.zip?dl=0 We will present the newest theories on Retention in games, and ways to measure and calculate it. We will also show examples of systemic gameplay in Might&Magic Heroes Online (MMHO), and how this ties into retention. Trying to keep players coming back for more is the most important and difficult setup in a game. After this talk, the audience will be better equipped to see how to measure retention and distinguish a well-running game from a badly running one, as well as get an overview on different gameplay techniques to retain players.
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