Lessons from Industry Leaders in China, South Korea and Japan | MOSELEY, OCAMPO, KIM, PIKTOZIS
497 views · Published 19 February 2014 · 52:31 · Indexed 30 October 2026
Channel: GameDaily Connect · 2014 · Gaming
China, South Korea and Japan have established themselves as hotbeds of opportunity for mobile gaming growth. Japan and Korea's combined Google Play game revenue is higher than the entire rest of the world's, while China's smartphone install base is predicted to grow by 425 million over the course of this year. By comparison, there are only 110.4 million smartphone users in the EU5, and EU5 countries are significantly behind Japan and Korea in both iOS and Google Play revenues. Unique strategies are necessary to tackle the distinct Chinese, Japanese, and South Korean markets, as each of these countries has its specificities and challenges for developers. How can European developers successfully approach these markets? What are the best practices and existing local ecosystems to take into account? This roundtable, featuring leaders in the space from China, Japan and South Korea will discuss the nuances of these markets and answer your questions. Delivered at Casual Connect Europe, February 2014
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER