Lightweight Design & Escape Goat | Ian STOCKER
194 views · Published 27 August 2013 · 29:16 · Indexed 31 October 2026
Channel: GameDaily Connect · 2013 · Gaming
Indies have an advantage when it comes to designing games. Without the need for exhaustive design documents and project tracking, we can focus instead on prototyping and iteration. Ian will talk about his move from AAA to indie, his methods for designing the Soulcaster and Escape Goat (neither of which had proper design docs), and the pros and cons of this approach. Delivered at Casual Connect USA, August 2013 Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Ian_Stocker_CCUSA_2013.ppt
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