Piston and attached tube rigging in Maya

2,300 views · Published 10 January 2014 · 2:32 · Indexed 7 October 2026

Channel: Breno Azevedo · 2014 · Education

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This "Monarch" character's mechanical arm and attached tube were rigged using only simple orient and point constraints with a couple smartly placed reference joints. By selectively applying the skinning weights and constraints axis, it all comes together pretty nicely - and since it doesn't use Set Driven Keys, it's a very easy system to replicate in any other 3D application.

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