Developing for Tablet First | Greg HARPER
582 views · Published 19 August 2012 · 18:23 · Indexed 12 November 2026
Channel: GameDaily Connect · 2012 · Gaming
With 665 million media tablets expected to be in use worldwide by the end of 2016, Supercell sees the tablet emerging as the platform of choice for the next generation of gamers. Anticipating this growth, Supercell recently announced its 'tablet first' strategy, which puts game development for the tablet front and center to meet the demand for engaging game experiences on the platform. In this lecture Greg Harper, general manger, North America at Supercell, will discuss this strategy and leave attendees with a deeper understanding of designing for the tablet from the ground up. Specific talking points would include: iPad vs. Android development, tablet vs. Smartphone, the tablet audience, designing for tablet-specific features, monetization on the tablet, social element integration for tablet, and more. Delivered at Casual Connect Seattle, July 2012. Download Slides: http://casualconnect.org/lectures/design/developing-for-tablet-first-greg-harper
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER