Skiing Fred: A Freemium Post Mortem | Julian CALLENS
528 views · Published 26 August 2013 · 28:51 · Indexed 24 October 2026
Channel: GameDaily Connect · 2013 · Gaming
As indie developers specialized in one of the most densely populated genres, we've come across a pivotal question: Is the standard freemium-sphere saturated beyond reasonable profitability? If so, what kind of business model should smaller scale studios consider migrating to? In this brief presentation, we´ll discuss our views on the evolution of our apps as times keep changing. Delivered at Casual Connect USA, July 2013. Download Slides: https://s3.amazonaws.com/Casual_Connect_USA_2013_Presentations/Julian_Callens_CCUSA_2013.ppt
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER