Adaptation of an Existing Game to Oculus Rift, Best Practices | Igor DEGTYAREV
279 views · Published 17 November 2014 · 22:13 · Indexed 8 November 2026
Channel: GameDaily Connect · 2014 · Gaming
Download Slides: http://gamesauce.org/news/2014/11/17/igor-degtyarev-moving-forward-in-development-casual-connect-video/ Delivered at Casual Connect Eastern Europe, November 2014 We will talk about adapting our already launched project Star Conflict to Oculus Rift and the obstacles and problems we encountered along the way. We'll also tell you about the differences between Oculus DK1 and DK2, dwell upon the problem of creating ‘depth’ in outer space, UI adaptation techniques, and the benefits of working with an in-house engine when tweaking it for Oculus. We're also going to demo a ‘live’ device.
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