Sushi Striker - Part 59 - Journey to the East
436 views · Published 24 October 2018 · 16:52 · Indexed 28 September 2026
Channel: Overhazard · 2018 · Gaming
Okay, now we're truly entering the postgame. You can tell because we begin from the title screen this time, and we get the notification that you can now view any fully animated cutscene from anywhere. Obviously, this isn't what we're going to do, as I've shown them all already. (And no, there aren't any cutscenes of postgame content.) Instead, we're taking a trip to Area 9, the Eastern Empire. You may have noticed a darkened area south of the Imperial Palace that remained darkened even when Musashi defeated Eternal Nightmare Octavius and the end credits rolled. Well, now Archie has gotten wind that the Ultimate Lane-Drive Gear has found its way to the Eastern Empire, and the remnants of the Empire is doing something top-secret with it. Hence, off we go! There are no Sushi Sprites to gain from defeating opponents in the Eastern Empire, so all of these soldiers serve mainly as fodder, as a way of extending the gameplay to get toward where Musashi wants to go. As a result, I won't be going into detail about any of these Sushi Sprites in this video, but there are still more Sushi Sprites to find, and I'll cover them when we get there. That being said, there are some interesting strategies devised by the soldiers here, and, as you can probably figure, they are comparable to or even stronger than Octavius. Where were these guys when the Emperor needed them? (Oh yeah, working on this super-secret project.) On the other hand, it's nice to see some commentary from their perspective. "You ever feel like...we're on the losing side?" By the way, a heads-up: Since the postgame stuff is more scattered than normal as far as progression goes, my progress through these tings are kind of scrambled up. I've reorganized my footage to more closely follow particular themes and story points to make it easier to understand what's going on. For instance, pay no attention to the fact that I have Boneten in my reserve, despite me never having shown my pledging with Boneten. I will cover that, and some of the straggler Sushi Sprites I didn't pick up along the way, in "Pledge Hammer." CIRVER Dollkan (Skill Hunter) Clouzo (Ghost Sushi) Gyuzo (Unshared Lane) The best I can come up with what Striker Cirver is up to is that the three are designed to prevent you from having full skill gauges: When they fill up, Dollkan drains from them, then Clouzo and Gyuzo prevent you from building them up at all as long as both are still active. (Remember that the Shared Lane still has sushi when Ghost Sushi is in effect, so Unshared Lane is, presumably, to cut off that source.) If this is true, then the battle was as annoying as I had guessed it would be. Also, note his 30,400 HP. That's a bit below Octavius, and it's also the lowest you'll see in Area 9. SOMEEL Sun-o (Plate Jumper) Unikan (Double-Edged Lanes) Rosekan (Fancy Striker) Saboteur Someel's plans, I'm guessing, is to create a lot of tall, high-value stacks. Fancy Striker increases all of his lanes' plates by one rank, Sun-o lets him link plates without them having to be next to each other, and Unikan speeds up his own lanes momentarily to allow him to cover more plates in less time. Unikan showed up really early, before I really started going in-depth with Sushi Sprites' abilities, but Unikan is valued over Dragokan in some circumstances, including in high-level play, due to Double-Edged Lanes being the only ability that speeds up the user's lanes. The designers were likely aware of this and have given Someel this strategy. WAYTER Garu-o (Dish Served Cold) Cherrykan (Quick Skills) Batten (HP Hunter) The idea behind Specialist Wayter's lineup is to recover as much HP as possible with Batten's HP Hunter. The role of Quick Skills should be obvious. I don't know if Dish Served Cold works in tandem with HP Hunter, as I haven't tried it out yet, but Wayter never has both of them active at the same time. One thing I'd like to point out is the score slowdown and freeze over time: This match lasted so long that Musashi stopped gaining more points. If you thought you could get easy Rainbow S-Ranks by playing a single match for ages and reaching the Rainbow S-Rank score the long way, it won't work because the people who made this game knew you might try that. SHEFF Uszo (Super Scout) Mouzo (Super Star) Rosekan (Fancy Striker) Well, isn't THAT interesting? Here, we have proof that they know Uszo and Mouzo have competitive use. I've written in detail about the value the two of these Sushi Sprites have, and here is a post-game opponent of Captain rank who specializes in these two. This should indicate even to someone who has written them off as joke characters that there is more to them than meets the eye, especially since Cpt. Sheff uses Super Scout and Super Star through the battle. That being said, the way he uses Super Star and Super Scout, as soon as they're available, makes me wonder if there may be some other utility I have not discovered or deduced.