Cross-platform 3D to the Max! | Robert BATEMAN
85 views · Published 1 March 2013 · 21:07 · Indexed 31 October 2026
Channel: GameDaily Connect · 2013 · Gaming
With so many of today's digital platforms having built in 3D capabilities as standard, there has never been a better time to create 3D games for the casual user. But striking a good balance between performance and quality is something that requires a little more knowledge of the underlying systems to get right. From best practice design to neat coding tricks, this session explores the techniques at our disposal for wringing the best results out of any GPU accelerated system, using the popular open source framework Away3D to provide illustrative examples. Delivered at Casual Connect Europe, February 2013. Download Slides: https://s3.amazonaws.com/Casual_Connect_Europe_2013_Presentations/Rob_Bateman_CCEurope_2013.pdf
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER