How to improve the probability of a first pass certification | Cardwell, Chelius
95 views · Published 7 November 2011 · 1:00:28 · Indexed 4 November 2026
Channel: GameDaily Connect · 2011 · People & Blogs
QA Managers consistently improve processes, train testing resources and focus on reducing the cost per bug, all to get games to the market as quickly and economically as possible. But there is really only one metric that senior management remembers. "Was my title a first time pass?" Certification testing is a science and an art form. Usually considered at the end of the QA lifecycle for a game, compliance success or failure really starts at the Game Design phase. Digital Distribution has sprouted a new generation of small developers, who may be selfpublishing, and going through the certification jungle for the first time. How can you improve the probability of a first pass certification?
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER