DIY Usability For Fun And Profit | Mario WYNANDS
479 views · Published 17 August 2012 · 25:38 · Indexed 8 November 2026
Channel: GameDaily Connect · 2012 · Gaming
Sidhe and PikPok have been using inhouse usability testing for almost a decade, helping make their games accessible, intuitive, less frustrating and ultimately more fun. Initially a "tacked on" aspect of development, usability testing within the studio has grown into a mature process and is now an integral part of all stages of a products lifecycle from preproduction through to post release support and development. In this talk, Mario covers the introduction and evolution of usability testing within the studio, and explains how any developer can build up a process and culture that leverages usability testing in order to make better games. Delivered at the IGDA Summit @ Casual Connect Seattle, July 2012.
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