"If I Cry, I Get My Way" - PART 7 - Sonic the Hedgehog 2 - SONIC WEEK
177 views · Published 13 September 2011 · 9:19 · Indexed 15 October 2026
Channel: The D-Pad · 2011 · Gaming
Time to bring the hurt to Robotnik. Metropolis? Sky Chase? Wing Fortress? HA! Just cannon fodder on the way to the big show. For this and more, check out our website at http://dpad.fm, and help support us on Patreon at http://patreon.com/dpadFM ! Hey you! Come check out our Discord server! https://discord.gg/MUuqwv5 CHAPTER SELECT: 00:00 Intro 00:07 Metropolis Zone: Act 3 04:12 Sky Chase Zone 06:22 Wing Fortress Zone 09:02 Outro - - - Sonic the Hedgehog 2 is a platform game developed and published by Sega for the Sega Genesis console, released worldwide in November 1992. It is the second main entry in the Sonic the Hedgehog series, and introduced Sonic's sidekick, Miles "Tails" Prower, controllable by a second player. In the story, Sonic and Tails must stop series antagonist Dr. Ivo Robotnik from stealing the Chaos Emeralds to power his space station, the Death Egg. Development of the game began in November 1991. The game was developed by both Japanese and American staff at Sega Technical Institute. Art director Tim Skelly designed the appearance of the new 3D special stages based on a tech demo created by Yuji Naka. The staff increased the speed of Sonic the Hedgehog 2 in comparison to its predecessor. As with the first game, the soundtrack was composed by Masato Nakamura. Sonic the Hedgehog 2 sold over six million copies, making it the second-bestselling Genesis game behind the original Sonic the Hedgehog. Cited as one of the greatest video games of all time, it received acclaim from critics who commended the game's level design, visuals and music, although its multiplayer mode was criticized. It has been rereleased on various platforms; a remastered version developed using the Retro Engine released on iOS and Android in December 2013. Two direct sequels, Sonic the Hedgehog 3 and Sonic & Knuckles, were released in 1994. #SonicWeek
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