Remote-Lean-Collaborative Approach to Running a Game Studio | Arpita KAPOOR
636 views · Published 10 March 2014 · 24:27 · Indexed 17 October 2026
Channel: GameDaily Connect · 2014 · Gaming
Download Slides: https://www.dropbox.com/s/n0xow4wou0gbeuu/Arpita_Kapoor_CCEurope_2014.zip Arpita Kapoor will talk about an approach to bootstrapping a game studio with Remote Lean Collaborative working as the central focus. She will discuss how Mech Mocha assembled a development team spread across the globe, found people/studios who agreed to collaborate on a part-payment part rev-share mode, and aggregated a toolset they used to facilitate effective remote working. Arpita will share her experience of creating an original IP of Puppet Punch without having the whole team under one roof and without paying skyrocketing costs to contract workers. She also discusses the key differences between contract work and collaboration, and highlights pros and cons of both. The talk covers a quick list of do's and don'ts and challenges faced in this mode of operation. Delivered at Casual Connect Europe, February 2014
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER