Tapping Indonesia's Local Market: the Necessity of Localization | Wong Lok DIEN
294 views · Published 17 July 2012 · 27:10 · Indexed 10 November 2026
Channel: GameDaily Connect · 2012 · Gaming
Indonesia has been a lure for many companies of across industries. Currently Indonesia has more than 300 million of population, which claimed more than 200 million mobile phone users, and 40 million facebook users, which is 2nd largest in the world. As 3rd largest population in Asia, Indonesia still have a relatively small penetration of broadband, including in the gaming space. This small penetration when compared to the huge population, shows the immense untapped potential. The main reasons why many big gaming companies are looking at Indonesia as one of the future market, if not the current one. This session will share the condition and insights of gaming and content business in Indonesia, especially mobile gaming. Delivered at Casual Connect Asia, May 2012.
More from this channel
-
30:55
How Multi-platform Gaming is Making Classic Franchises Accessible to Larger Audiences | Carlson CHOI
-
50:50
You're Doing It Wrong: Game Devs vs Game Journos | Russ Pitts, James Portnow, Wendy Despain
-
50:13
In Search of Game Criticism | Daniel Cook, Robert Chipman
-
24:30
Aggressively Compatible Android Games | Dan GALPIN
-
15:32
Case Studies: Winning in Social Mobile | Thomas CHUNG
-
18:44
Make a Rockstar App -- Get Groupies! | Adam BOYDEN
-
29:41
No Fear! How to Embrace and Attack Change in the Industry | Matt HULETT
-
57:36
DIY: Indie Game Dev from Napkin to Profitability | Mark BAXTER