How to Make Rome 3 - Part 5 of 5 - A Backseat Game Design Thesis
2,165 views · Published 7 March 2016 · 1:29:52 · Indexed 27 October 2026
Channel: OfficiallyDevin · 2016 · Gaming
Although early listeners where convinced this audiobook never ended, here is the final part of the epic rant that is How to Make Rome 3, securing Devin's place firmly in the backseat of the game design road trip to the future of Total War. An amphorae of wine to anyone who makes it to the very end! All parts playlist: https://www.youtube.com/playlist?list=PLeunFtMS5KNLn-0YvCHSCwWz1i8qGuIKV Protip: set the video to 1.25 speed to make it quicker to digest! Good luck to any heroes who give this a listen, and please do feel free to discuss any points made, perhaps using timestamps so people can find the point you are talking about, as I plan to put together all the ideas and suggestions from the community to see if I can improve this design. I'll be keeping things in realistic realms though i.e. features need to be easy to make for CA and easy to understand by non-expert players to keep the game's mass-market potential. Those of you with the Treasure Stash bonus on Patreon can find a written version of this thesis in the Writing folder, which will be updated as I alter the design. The audiobook mp3s are in there too. Bonus info: the company that had an erroneous copyright claim on this video, Believe Music, agreed to release it, hooray! Here is a list of the topics I'll be covering in each part of this 5 part video: ~Part 1~ The Menu and your Commander Profile Choosing your Faction and Leader Ruler Bonuses The Ruler's Chamber The Campaign Map Provinces Settlement Management Armies Population and Army Limits Supplies Generals, Captains and Recruitment The Real Time Notification Scroll Unit Recruitment Mechanics Integrity ~Part 2~ Faction Politics Mass Rebellions Political Coups Faction Types and Policies Technology And Research Spies and Information Gathering Campaign Line of Sight and Unseen Routes Other Agents Some Campaign Parameters Settlement Garrisons Slaves ~Part 3~ Public Order Army Replenishment and Wounding Wintering and Forts Zones of Control and Interceptions Reinforcements and multi-army battles A Campaign Attack Example The Naval Campaign Diplomacy Region Trades and Annexing Confederations Alliances Reply Attitudes Food Trading Peace Treaties Post Battle Options Character Skill Trees & Retainers Buildings and their functions Units Vassal Battles ~Part 4~ Campaign AI Autoresolves Battles Terrain Weather Battle AI Battle Opening Information Battlefield Defences Withdrawing and Surrendering Skirmishing, Routing and Shattering Morale Mechanics Unit Stances & Ranged Abilities Fighting Animations ~Part 5~ Wounded Troops & Baggage Trains Siege Battles Naval Battles Real Time Notifications Sound Design Game Aesthetic Music Multiplayer The Business Model Push Features ----------------------------------------------------------- More game design stuff from OfficiallyDevin: https://youtu.be/2hFjjRzmgb0 Offy-D on Twitter: https://twitter.com/OfficiallyDevin Contribute to the channel: https://www.patreon.com/OfficiallyDevin?ty=h
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