GDC 2017 Flash Forward: Finding 'Duskers': Innovation Through Better Design Pillars

1,773 views · Published 17 January 2017 · 0:46 · Indexed 23 September 2026

Channel: GDC Festival of Gaming · 2017 · Education

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'Duskers' got heaps of critical acclaim from major outlets for being innovative and completely immersing players in a dead science fiction world. Learn how the design of 'Duskers' achieved this by using a non-traditional approach to design pillars: focusing on emotions rather than features, refining the game's vision through experimentation, and focusing on player fantasy.

Tim Keenan  |  Founder, Misfits Attic
Date:  TBD
Time:  TBD
Format: Session
Track: Independent Games Summit
Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit

Tim Keenan  |  Founder, Misfits Attic
Date:  TBD
Time:  TBD
Format: Session
Track: Independent Games Summit
Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit

More details: http://schedule.gdconf.com/session/finding-duskers-innovation-through-better-design-pillars?_mc=sm_x_gdcsf_le_tsnr_gdcsf_x_x-tw

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