GDC 2017 Flash Forward: Finding 'Duskers': Innovation Through Better Design Pillars
1,773 views · Published 17 January 2017 · 0:46 · Indexed 23 September 2026
Channel: GDC Festival of Gaming · 2017 · Education
'Duskers' got heaps of critical acclaim from major outlets for being innovative and completely immersing players in a dead science fiction world. Learn how the design of 'Duskers' achieved this by using a non-traditional approach to design pillars: focusing on emotions rather than features, refining the game's vision through experimentation, and focusing on player fantasy. Tim Keenan | Founder, Misfits Attic Date: TBD Time: TBD Format: Session Track: Independent Games Summit Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit Tim Keenan | Founder, Misfits Attic Date: TBD Time: TBD Format: Session Track: Independent Games Summit Pass Type: GDC All Access, GDC All Access + VRDC, GDC Summits, Tutorials, & Bootcamps, GDC Summits, Tutorials, & Bootcamps + VRDC, Indie Game Summit More details: http://schedule.gdconf.com/session/finding-duskers-innovation-through-better-design-pillars?_mc=sm_x_gdcsf_le_tsnr_gdcsf_x_x-tw GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
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