Beyond Ageism: Exploring VR Games for an Older Audience
2,673 views · Published 26 July 2017 · 31:42 · Indexed 23 September 2026
Channel: GDC Festival of Gaming · 2017 · Education
In this 2017 GDC session, Miami University professor Bob De Schutter draws from his own and third party research with older players to discuss the potential of VR technology as well as its usability and content challenges, in order to derive a set of practical design guidelines that challenge stereotypical views on the older audience of digital games. GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
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