Rock Band 4 and Guitar Hero Live Weekly Wrap Up Episode 4 - No Online Play For Rock Band 4?

145 views · Published 5 June 2015 · 11:47 · Indexed 17 October 2026

Channel: Rock N' Roll True Stories · 2015 · Gaming

Watch on YouTube

In this episode I discuss:

- New Guitar Hero Live Songs Announced 
- Guitar Hero Live HD Gameplay Trailer (Expert Level)
- Rock Band 4 Instrument Compatibility
- Rock Band 4 Sessions Mode Tie Breakers
- Rock Band 4 Drum Fills 
- Rock Band 4 Guitar Feature
- Rock Band 4 Pre-E3 Press Coverage
- Rock Band 4 Not Coming to PC? 
- Rock Band 4 Lack of Online Play?

Follow Me on Social Media!

My new blog www.rock-gamer.com
Follow me on twitter @rockbandsam
Follow me on Facebook @ https://www.facebook.com/pages/Rock-Gamer/622554187889214?ref=aymt_homepage_panel

No Online Play? Article
http://www.vice.com/read/rock-band-4-promises-to-be-much-more-than-a-new-gen-encore-822

"VICE: Hey, Dan. The rhythm-action market's getting busy again, with Guitar Hero coming back, and the new Amplitude, and niche titles like Thumper (see link above). When you paused Rock Band, the genre had suffered from over saturation, and here we are again, potentially with a flood of titles out around the same time. Is this game's timing entirely OK?
Daniel Sussman: Well, if you think about where we are in this console generation, with the Xbox One and PlayStation 4, we're about to go into the third holiday season. And that's where we were when we launched Rock Band. And I feel that what's interesting about video games, relative to any other medium, is that the content does not exist as the technology evolves. For example, one of my favorite games is one that I actually worked on, Guitar Hero II, and for all intents and purposes, that game no longer exists. You played it on the PlayStation 2, and I no longer even have the means to connect a PS2 to my television. It doesn't work.

So, I like the idea that there's a certain set of fantasies that are accessible enough that they deserve to be there, every time the console generation jumps, so that's one piece of our motivation: here are these new consoles, there's no Rock Band, and there should be. At the same time, we feel like we have a lot of ideas that make this return less of a pure business decision—we feel like we have enough game, in our design, to justify the effort and risk of making this new title.

Knowing that you had this big, banner brand at Harmonix, surely it was just a matter of time before Rock Band emerged on current-gen consoles, regardless of any dramatic gameplay advancements? I mean, I know you have them—tighter drum responsiveness, freestyle vocal flexibility—but even without new systems, you can't have kept on sitting on this famous IP.
Well, we did need that critical mass—did we have a new design that we were psyched about? What we know is that there are a lot of people out there who still play Rock Band 3, even while we've not been supporting it. The interesting thing about not working on Rock Band, but putting out games with Harmonix, is that every time we do put another game out, we're met by a flood of questions about why this isn't Rock Band. On one hand, you might feel that's pretty demoralizing, but on the other, it tells us that there are people waiting for this to come back. And if all we were doing was just bringing the old DLC forward and supporting the hardware, that'd be enough for some people (and the new Rock Band will be compatible with all your last-gen DLC – MD), but it's not for us! But there's a bunch of people who just want to play, so we feel pretty good about our chances.

Rock Band lives and dies on the teamwork of its players, and their bonus points-generating unison, making it one of the quintessential local multiplayer games of recent years. Just how important is it that gamers get together like this, and don't restrict themselves to simply playing with strangers over the internet?
I feel that's one of the things Rock Band does really well, and I can imagine, regardless of how old you are, lots of times when its local multiplayer experience is exactly what you're looking for. The interesting thing for me, in the context of the wider gaming world, is that there are a lot of people who have never played Rock Band, or any of these games. I think those people are going to find that this is a really exceptional game, in the local multiplayer context. There are so many vehicles for people to communicate with other people, indirectly, but there are a lot of powerful things that can come from direct interactions with other human beings. So, I don't want to get into an ethical conversation about it, but I do feel that there's a great value that Rock Band brings to the gaming world.

Is it going to support online play at all? In case you can't get your mates over or you have some awful disease or something.

More from this channel