Amplitude (PS4) First Reviews Are In! Is It Any Good?

732 views · Published 23 December 2015 · 2:16 · Indexed 14 November 2026

Channel: Rock N' Roll True Stories · 2015 · Gaming

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First reviews of Amplitude for the PS4 are In!

Game Informer 7.8/10

http://www.gameinformer.com/games/amplitude/b/playstation4/archive/2015/12/21/game-informer-amplitude-review.aspx

Attack of the Fanboy Amplitude PS4 Review 3.5/5

http://attackofthefanboy.com/news/amplitude-review/

"The Kickstarter-funded Amplitude from Harmonix is meant to be a modern reboot of the original PS2 game from 2003, but the newly announced FreQ mode means it'll also functionally serve as a reboot of Amplitude's predecessor, FreQuency.

In Amplitude, players switch between lanes on a flat track, almost like a racing game or an endless runner. Only, instead of trying to avoid obstacles, you're actively looking for objects to run over, tapping buttons as they pass under you in rhythm with the background music. Think Guitar Hero crossed with Temple Run and you've got the right idea.

FreQ mode translates those flat tracks into a rounded tunnel shape, much like how the original FreQuency spread its lanes across an octagonal tunnel. Harmonix noted on the PlayStation Blog that the shift from a tunnel design to a flat one was done with the intention of showing off more of the worlds players would traverse. The studio wrote that both players and developers remain divided over which is the better gameplay experience, hence the option of FreQ mode.

Amplitude will beatbox its way to PS4 on January 5.

Seen something newsworthy? Tell us!" - Games Radar

"Harmonix are set to deliver the new Amplitude (partially funded via Kickstarter) on PS4 on January 5. The game is a return to the concept that would later give birth to Guitar Hero as Harmonix created two rhythm games for PS2 back in the day - Frequency and Amplitude. For those who enjoyed the tunnel from Frequency more than the open highway of Amplitude there will be an option in the new game to play it in "Freq" mode - basically more like you would have in the original Frequency.

Harmonix's Peter Maguire wrote the following in a post on the official PlayStation Blog:

"In the original Amplitude, we got away from the tunnel design of FreQuency and flattened out the tracks. We did this with the intention of better track recognition, allowing the player to have a better mental map of the music. We felt flattening out the tracks allowed the players to recognize that, in a certain song, the drums were always the leftmost track. This also allowed us to show off more of the world environments. Little did we know this change would divide gamers (and the in-house team) into two camps: those who thought the tunnel was superior and those who preferred the wide highway of tracks.

Even after 12+ years, we are still divided! So, with some slick engineering work, we thought we'd make it an option to play either way. It's up to you now to decide which mode is more fun!"

There's still no word on when the PS3 version will release, but hopefully not too long after its PS4 counterpart." - Games Reactor

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