Rock Band 4: How to Move Your Ion/Midi Drum Kit To A New Place
1,112 views · Published 30 August 2015 · 3:05 · Indexed 30 October 2026
Channel: Rock N' Roll True Stories · 2015 · Gaming
Don't forget to check out my weekly recap for Rock Band 4 and Guitar Hero Live down below. 1. New Rock Band 4 Music Store Screenshot 2 Rock Band 4 Twitch News 3. Rock Band 4 New Song List Announcement 4. Rock Band 4 REM The One I Love Leaked on Giant Bomb Stream 5. New Rock Band 4 Survey 6. Customs Creators News 7. Rock Band 4 PAX Prime News 8. Guitar Hero Live at PAX Prime and VFest 2015 New Harmonix Rock Band 4 Interview http://apgnation.com/articles/2015/08/26/20203/rock-band-4-interview-twitch-the-beatles-freestyle-mode New Rock Band 4 Survey https://www.surveymonkey.com/r/RB4_Survey New Rock Band 4 Songs from Song List Announced .38 Special – Caught Up in You Arctic Monkeys – Arabella The Both – Milwaukee Cake – Short Skirt/Long Jacket Little Big Town – Little White Church Lucius – Turn It Around The Mighty Mighty Bosstones – The Impression That I Get The Protomen – Light Up the Night Soundgarden – Superunknown Tijuana Sweetheart – Pistol Whipped Rock Band 4 Compatibility Chart http://www.rockbandaide.com/21226/additional-details-revealed-about-rock-band-4-instrument-compatibility/ "The End of Days Week 1 (September 11): I Can’t Believe It’s Not Guitar Hero C02 A big batch of GH ports! 10+ multitrack hits from the GH series. Week 2 (September 18): C3’s All-Star Farewell One song each from every C3 author we could scrounge up, which also means 10 or more tracks. Week 3 (September 25): ??? Wait and see! Are you ready for more than 20 new songs? (OK, good, because that’s how many there are.) Week 4 (October 2): The End What songs? How many songs? It’s a secret to everybody." - www.Customs Creators.com "What is it like to be once again working on a Rock Band title, especially considering that it has been five years since a dedicated console version was released? Are you approaching development a little differently this time around? Nick Chester: For sure, the studio needed a bit of distance from Rock Band, to explore other possibilities in the music space. That’s actually really healthy, and a bunch of really interesting things came out of that. Disney Fantasia: Music Evolved, for example, let players use their bodies to remix and create music; A City Sleeps took the concept of a shoot ‘em up and infused it with music; and we started work experimenting on some virtual reality projects, one of which we’ll ship for PlayStation Morpheus next year, Harmonix Music VR. But even during that time, we knew that at some point we’d return to the Rock Band franchise. And when that time came, the first thing the team did was to lock themselves in rooms and play those earlier games. What they found was that they’re still incredibly fun; the core design of the games absolutely holds up. But at the same time, that distance allowed them to get honest and to see places where the experience could be improved, and that’s really where we started with Rock Band 4. In terms of how we approached it differently, it was always about paying attention to the things that mattered the most to the broadest category of players, and really doubling down on those things. Rock Band 3 was a massive title that we’re really proud of, but the scope of it was a bit out of control when we look at it in hindsight, and that doesn’t necessarily make for a better experience. So really, Rock Band 4 for us is all about focus. With Rock Band 4 having backwards compatibility and prior DLC access, are we unlikely to see another band orientated like The Beatles: Rock Band? Nick Chester: The way we look at The Beatles: Rock Band is that it stands on its own. The music, the dreamscapes, it’s really about that entire experience. With that said, we get that people would love to play The Beatles music in the games going forward, but we don’t have any plans for that right now. It was announced earlier in the year that Harmonix would include compatibility with older peripherals, as well as offering new players a new set of Madcatz Controllers. What made Harmonix decide to include compatibility with older peripherals? Nick Chester: It was basically a mandate from day one to make that happen. We’ve always been a strong supporter of making sure that if players have music game controllers, they can use them with our games. That goes back to last generation where we worked to make competing peripherals play nice with our games. We know these titles are investments, so it was important for us to get last-generation instruments working on new hardware. There didn’t seem to be any good reason for us to force players to buy new instruments if they already had functioning hardware, and we knew we could do awesome things in the software with the hardware that already existed. " - APG Nation
More from this channel
-
2:09
How to Wirelessly Connect a PS4 Controller to the PS3
-
8:28
Call of Duty Advanced Warfare Multiplayer Hands on Impressions
-
0:46
High Level Bridge Lights Rainbow Lights
-
6:53
Yellowcard "Lift a Sail" Album Review
-
3:37
(What's the Story) Morning Glory? Reissue Oasis Album Review
-
2:45
Homeland Season 4 Episodes 1-3 Review
-
1:28
Foo Fighters "The Feast And The Famine" Track Review
-
1:45
Belle and Sebastian "The Party Line" Track Review