Rock Band 4 First Gameplay Details Revealed! RPG Style Career & Harmonies Confirmed!

2,091 views · Published 4 May 2015 · 3:45 · Indexed 4 November 2026

Channel: Rock N' Roll True Stories · 2015 · Gaming

Watch on YouTube

Connect With Me!

My new blog www.rock-gamer.com
Follow me on twitter @rockbandsam
Follow me on Facebook @ https://www.facebook.com/pages/Rock-Gamer/622554187889214?ref=aymt_homepage_panel

See the entire ign video here: http://ca.ign.com/articles/2015/05/04/rock-band-4-may-be-the-last-music-game-youll-ever-need-ign-first

rock band 4 gameplay trailer
rock band 4 songs
rock band 4 ps4
rock band 4 xbox one
rock band 4 instruments
rock band 4 setlist
rock band 4 song list
rock band 3 pro drums fc
rock band 3 full band
rock band 4 confirmed songs
guitar hero live
guitar hero live songs
guitar hero live setlist
guitar hero live songs
guitar hero live green day


The story of its rise and fall in the last console generation has been well documented, but none of that even matters anymore. What counts is that Rock Band 4 is a real game, with the intention of being the only Rock Band game you’ll need for years to come. My band (read: IGN’s Mitch Dyer, Zach Ryan, and I) traveled to Harmonix Music Systems to see, play, and understand Rock Band 4. Yes, it’s getting back to Rock Band’s basics – guitar, drums, bass, and vocals, while ditching the keyboard – but it’s also energizing the game with five years’ worth of added wisdom and perspective, along with a new focus on self-expression that should help players live out their rock ‘n’ roll fantasies in a new way for the remainder of this console generation.

Harmonix’s first job was making sure the familiar felt fun. Rock Band 4 runs on a new game engine at 1080p and 60fps – and it’s definitely much prettier than ever, particularly in the lighting department – but it retains the same lighthearted style and feel it always did. And that’s by design. And yes, it will be instantly compatible with over 2,000 previous Rock Band songs. But Harmonix also wants to change how you interact with those tracks. Even though you’re reliving rock’s biggest tunes, Harmonix wants you to be able to put your own signature touch on them.

“Personal expression is one of those areas where, when you’re playing a song, regardless of one of those areas, whether you’re playing in your parent’s garage, or playing on a giant stage at Madison Square Garden, the music doesn’t happen unless you play it,” began Rock Band 4 Product Manager Daniel Sussman. “And giving people that sense of ownership of the song is really important, and it’s a huge part of the fantasy, and it’s one of the things you want to do as the spotlight’s on you. It’s your moment to do something, and it’s not just about execution, it’s about expression.

“And to me, that’s one of the big missing pieces of the Rock Band experience, and it’s where we’ve really doubled down. And not at the expense of the original gameplay, which was very refined, and well-presented and really fun, but across the board, for guitar, for drums, for vocals…I feel like we have features that really allow you as a player to color outside the lines. It’s a phrase [Rock Band 4 creative lead] Greg [LoPiccolo] uses a lot, and it’s not about specific thing that you have to do. It’s…as an artist, it’s what do you want to do? And as a developer, can we develop the tools to make you feel like you’re doing something amazing without any musical background or training? And that’s what this game is all about.”

For the drums, this comes in the form of, first, counting in your band when you’re ready to begin the song. It’s a little thing, but it adds a sense of band camaraderie and leadership when the person behind the kit taps the green tom (or cymbal, if you’re using one of the old or upcoming re-issue of the Rock Band Cymbal Kit) 3-5 times in order to trigger the beginning of your performance.

More impactful, however, are the new mid-song drum fills. Harmonix says it found most Rock Band players to be thrown off by the old system’s completely free-form fill sections, used to trigger Overdrive, and have responded in Rock Band 4 by authoring a massive suite of fun, realistic drum fills that the game will randomly throw at you, based on the song’s genre and difficulty.

More from this channel