Modular Textures in Unity, Part 9: Conclusion & Next Steps
2,250 views · Published 20 June 2016 · 9:06 · Indexed 10 October 2026
Channel: Board To Bits Games · 2016 · Science & Technology
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars). A couple final bug fixes for color layers and a discussion of some next steps you can take to further your texture work in Unity. Support Board to Bits on Patreon: http://patreon.com/boardtobits Check out Board To Bits on Facebook: http://www.facebook.com/BoardToBits
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