GDC 2017 Flash Forward: Headlander Discovering Modern Methods in Sound via 70s SciFi

1,156 views · Published 31 January 2017 · 1:34 · Indexed 4 October 2026

Channel: GDC Festival of Gaming · 2017 · Education

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This talk explores the technique, workflow, and inspiration behind the sound palette of 'Headlander', a game by Double Fine and Adult Swim. Attendees will follow Camden Stoddard, audio director of Double Fine, and David Earl, composer, as they show how they developed their creative process through four main methods. The techniques discussed will include vocoding, subtractive synthesis, single source sound design, working with analog machines, and how to distill the aesthetic of a decade down to its essence. They will also talk about the importance of engaging early with each other as well as the project team, and how that helped galvanize the true vision of Headlander's soundscape.

David Earl  |  Creative Lead/Composer, David Earl Productions
Camden Stoddard  |  Audio Director, Double Fine
Date:  TBD
Time:  TBD
Format: Session
Track: Audio
Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC, Audio Track Pas

More details: http://schedule.gdconf.com/session/headlander-discovering-modern-methods-in-sound-via-70s-sci-fi?_mc=sm_x_gdcsf_le_tsnr_gdcsf_x_x-yt

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