GDC 2017 Flash Forward: Headlander Discovering Modern Methods in Sound via 70s SciFi
1,156 views · Published 31 January 2017 · 1:34 · Indexed 4 October 2026
Channel: GDC Festival of Gaming · 2017 · Education
This talk explores the technique, workflow, and inspiration behind the sound palette of 'Headlander', a game by Double Fine and Adult Swim. Attendees will follow Camden Stoddard, audio director of Double Fine, and David Earl, composer, as they show how they developed their creative process through four main methods. The techniques discussed will include vocoding, subtractive synthesis, single source sound design, working with analog machines, and how to distill the aesthetic of a decade down to its essence. They will also talk about the importance of engaging early with each other as well as the project team, and how that helped galvanize the true vision of Headlander's soundscape. David Earl | Creative Lead/Composer, David Earl Productions Camden Stoddard | Audio Director, Double Fine Date: TBD Time: TBD Format: Session Track: Audio Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC, Audio Track Pas More details: http://schedule.gdconf.com/session/headlander-discovering-modern-methods-in-sound-via-70s-sci-fi?_mc=sm_x_gdcsf_le_tsnr_gdcsf_x_x-yt GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
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