GDC 2017 Digital Flash Forward — Do You Copy — Dialog System and Tools in Firewatch

2,931 views · Published 25 January 2017 · 0:55 · Indexed 8 October 2026

Channel: GDC Festival of Gaming · 2017 · Education

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How to manage the complexity and data flows of conversations when...Osbourne...? The player can interrupt at any time. William and Patrick will discuss the logic, tools, and workflow behind the dialog system used on 'Firewatch'. From its beginnings as an interrupt heavy bark system, to the long, restarting, conversations they shipped, they will go over what worked and what didn't as they built the system and the game around each other. They will discuss what a data driven system needs to be able to handle as it grows in complexity and scale, and how to keep your tools running well without a team dedicated to them.

William Armstrong  |  Senior Programmer, Unity Technologies
Patrick Ewing  |  Programmer, Campo Santo
Date:  TBD
Time:  TBD
Format: Session
Track: Programming, Design
Pass Type: GDC All Access, GDC All Access + VRDC, GDC Main Conference, GDC Main Conference + VRDC

More details: http://schedule.gdconf.com/session/do-you-copy-dialog-system-and-tools-in-firewatch?_mc=sm_x_gdcsf_le_tsnr_gdcsf_x_x-yt

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