GDC 2017 Flash Forward: 'To Be With Hamlet': Recreating Theatre's Intimacy in VR
477 views · Published 18 February 2017 · 0:40 · Indexed 30 September 2026
Channel: GDC Festival of Gaming · 2017 · Education
In this talk, the production team behind 'To Be With Hamlet' will explore the technological and aesthetic considerations behind performing Hamlet live in a detailed, multi-user virtual reality environment. Attendees will learn how the team simultaneously utilized 3D scanning, photogrammetry, facial motion capture, and real-time skeleton-streaming technology to fuse theatre's sense of intimacy with virtual reality's powerful sense of immersion. The project's director will also share how he learned to direct live performance in VR and create a world that enabled audience members to both explore the environment and engage with the story. Javier Molina | Producer and Creator, To Be With Hamlet David Gochfeld | NYU, Samsung Accelerator Location: Room 134, North Hall Date: Tuesday, February 28 Time: 1:20pm - 1:50pm Format: Session Track: Entertainment VR/AR Pass Type: GDC All Access + VRDC, GDC Main Conference + VRDC, GDC Summits, Tutorials, & Bootcamps + VRDC, VRDC Pass More details: http://schedule.gdconf.com/session/to-be-with-hamlet-recreating-theatres-intimacy-in-vr?_mc=sm_x_gdcsf_le_tsnr_gdcsf_x_x-yt GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every weekday. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives. Follow us on Twitter https://twitter.com/Official_GDC Check out our Facebook page for GDC exclusives https://www.facebook.com/GameDevelopersConference Visit our site: http://ubm.io/2ctNvqZ
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