Splatoon 2 - Splatoween #2 (more L-3 Nozzlenose D)
275 views · Published 6 November 2018 · 18:22 · Indexed 13 October 2026
Channel: Overhazard · 2018 · Gaming
Okay, I'm going to need to get this through before the November 2018 update to Splatoon 2 because the Kensa L-3 Nozzlenose is coming out incredibly soon, and I should put this up before that becomes available. So here's what I've figured out about the L-3 Nozzlenose D:
The main weapon for the L-3 Nozzlenose, as well as the D-variant and the Kensa-variant, is an Automatic, and one with an unusually high learning curve: Pressing the trigger button will have it fire three quick shots, and holding the trigger button has no additional effects. In order to keep shooting, you must press the trigger button again when the three shots and their cooldown period have ended. If you think this sounds tough, it takes four hits to splat someone from full HP. That means you'll need to accurately aim at least twice in quick succession to get someone with it. To compensate, the L-3 Nozzlenose has a range far above average among Automatics as well as pretty low ink consumption (though not as low as in Splatoon 1) and, unlike most other long-range weapons, it's in the middleweight category, meaning you have normal running and swimming speed. Once you get its rhythm down, which has been changed from the first game, the L-3, every version of it, is ace at coating the stage and is not too shabby at splatting either.
It is no easy task to use an L-3, but it is, overall, an all-purpose weapon. Its long range, good coverage, and good ink consumption means it can coat the map incredibly rapidly if you're left undisturbed, and that long range also comes in handy when you get in a fight, because unless they're using a Charger, it's very likely you have that range advantage--you just have to aim real well, but it's not as strict as a Charger with their all-or-nothing approaches. You can stay on a perch and attack opponents passing by, or you can run around on the ground, inking and fighting. The one weakness it has is that it's very demanding you get the timing right to shoot this thing at a consistent rate, and though you might get used to it in the practice room or when a match begins, once you find opponents, you may start panicking or at least getting distracted, which will throw off that timing.
The vanilla L-3 Nozzlenose has Curling Bombs and the Baller, and this one instead has Burst Bombs and the Inkjet. That means the L-3 Nozzlenose D has traded maneuverability for faster kill speed. Curling Bombs can lend themselves to ambushes, which can confuse an opponent long enough to get your splats, but you're not likely to surprise anybody without those Curling Bombs. Instead, the easiest way to splat somebody with the L-3 Nozzlenose D is to throw a Burst Bomb their way, then shoot at them. A direct hit from a Burst Bomb will reduce the number of required shots from 4 to 2, which can be done way easier. Burst Bombs also allow you to attack opponents on top of or behind a wall, a trait the vanilla L-3 Nozzlenose struggles a great deal with. I'm terrible with the Inkjet, but it does make for a good way to escape from if you're cornered or surrounded while turning the tables, and it matches the main weapon's demand for good aim too.
Due to the Burst Bombs, the L-3 Nozzlenose D excels at Tower Control, or at least attacking opponents on it. (The vanilla one, meanwhile, can sit on the tower and defend with the Baller.) The Burst Bombs' wide inking area also helps out tremendously in Splat Zones, especially stages with two zones like Blackbelly Skatepark or Manta Maria.
Match #1
MonstroMart
Splatfest Turf War
L-3 Nozzlenose D
Color Scheme: King Cake
Song: "Muck Warfare" by Off the Hook
Titles: (none)
In this match, you'll see both the inking capabilities and the splatting capabilities of the L-3 Nozzlenose. Looking at the stats at the end, I was the only one on my team focusing on both.
Match #2
Graveyard Shifty Station
Splatfest Turf War
L-3 Nozzlenose D
Color Scheme: Splatoween
Song: "Acid Hues" by Off the Hook
Titles: The Squid Warriors (Bad Guys)
The way this stage is designed means people can get from their spawn point to the lower area in front of the opposing team's spawn points quickly, meaning I had to mop up the messes and send those troublemakers to time-out right from the get-go.
Match #3
Vamp Triggerfish
Splatfest Turf War
L-3 Nozzlenose D
Color Scheme: Splatoween
Song: "Muck Warfare" by Off the Hook
Titles: (none)
Yeah, I kept this lobby part in there. It was not intentional. I was in a hurry. But I kept this one because Camp Triggerfish's issues with people wandering to the opposing spawn too readily happens here too, and you can see me trying to defend my side from the invaders. ("Adlesirg" is "Griselda" spelled backwards.) That, and I got disconnected, which is quite rare for me.
Match #4
Ripper Pavilion
Splatfest Turf War
L-3 Nozzlenose D
Color Scheme: Splatoween
Song: "Acid Hues" by Off the Hook
Titles: The SquidForcing Society (Good Guys), The Hi-Topped Variety Gang (Bad Guys)
Finally, here's Skipper Pavilion.
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